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#pragma once
#include "RenderGraph/RenderPass.h"
#include "Core/API/Sampler.h"

namespace Falcor
{
    class dlldecl BlitPass : public RenderPass, inherit_shared_from_this<RenderPass, BlitPass>
    {
    public:
        using SharedPtr = std::shared_ptr<BlitPass>;
        using inherit_shared_from_this<RenderPass, BlitPass>::shared_from_this;

        static const char* kDesc;

        /** Create a new object
        */
        static SharedPtr create(RenderContext* pRenderContext = nullptr, const Dictionary& dict = {});

        virtual RenderPassReflection reflect(const CompileData& compileData) override;
        virtual void execute(RenderContext* pContext, const RenderData& renderData) override;
        virtual void renderUI(Gui::Widgets& widget) override;
        virtual Dictionary getScriptingDictionary() override;
        virtual std::string getDesc() override { return kDesc; }

        void setFilter(Sampler::Filter filter) { mFilter = filter; }
    private:
        BlitPass() = default;
        Sampler::Filter mFilter = Sampler::Filter::Linear;
    };
}
